About Me

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I am Mithun.I am passionate about art in the form of 3d and strive to get better at it.Thanks for stopping by.Hope you like my works!...Critique and comments would be most appreciated..:) If you wish to view posts w hich come under a specific category(Characters,Vehicles,Environments),please click on the appropriate label visible under each post.Thank you!

Wednesday, November 13, 2013

Update:Made changes on anatomy and suit

My first try on creating a character from concept.Its taking time!..but yeah im learning nd getting better at it..:)
          Concepted mostly in 3d(Zbrush from scratch),improvising stuff on the go.Amazing learning!

Wednesday, April 24, 2013

Anatomy practice WIP

Part of some anatomy practice i've been doing

Tuesday, March 13, 2012

Camel speed sculpt - done in under 3 hrs, completely in zsphere


Roman Soldier..WIP!
Speed sculpt of a character inspired from Lord of the rings.This took me arnd 4 hrs created from a sphere.


Monday, January 23, 2012

Friday, August 13, 2010

Deus Ex ...Bust WIP

A quick sculpt of the game character Deus Ex in Zbrush



Monday, March 29, 2010

Environment texturing

I conceptualized this environment model and textured it


Low poly car(Audi RS6 2002)

This is my first low poly car model

Triangle count:5968 tris
Texture page:1024*1024(diffuse)

Low poly character model

This is my first character model, a low poly model created from reference images of an adult male.

Specs:
Triangle count:2976 tris

Crocodile

This was my first try on organic sculpting in zbrush.The sculpt was polypainted in zbrush.

Large environment

This building was created from a single reference image to best match it in proportion and resemblence.The textures where picked from a texture library with a single 512*512 texture page for necessary parts which where not available in texture library.


Triangle count:3420 tris
Texture:From a texture library of tilable textures,single 512* 512 texture page

Mercedes Benz SLR 2004

The car model has been modeled to match the reference as close as possible within the triangle budget of 15K tris

Triangle count:15K(1,100tris for wheels)

Combat Vehicle

A highly detailed combat vehicle  modelled to match reference closely

Specs:
Normal map:2048*2048
AO mao:2048*2048

Sunday, March 28, 2010

Hugh Jackman Wolverine

A small update,posed him and a bit of a tweak in the model


I shall be uploading images from my ongoing project.The work involves creating a next-gen game character based on one of my favourite characters from movies.
I would be updating with more images as I progress.


I am a graduate in engineeing and worked in a software MNC for a while before I quit to take up 3d art.
Thanks for stopping by and taking some time on my blog..:)..Good Day!